![]() Having understood the main characteristics and properties of Imp staff and Hornet staff, we can compare them with each other, highlighting the common and different features, as well as advantages and disadvantages concerning each other.įirst of all, it should be noted that these are two weapons of the same type. In addition, 17 Bee Waxes are required as a material for creation. To create Hornet Staff, the player will need a workstation in the form of an Iron Anvil or Lead Anvil. Debuffed entities will also gain a green tint. This debuff prevents health regeneration and causes the afflicted NPC or player to lose 2 health per second. Sting inflicts the Poisoned debuff for 4–7 seconds. In addition to the usual damage, the Hornet staff projectile has an additional effect applied when it hits the enemy - poisoning. For this reason, one projectile can hit a maximum of one enemy. The stings fly in a straight trajectory, while they are not of the piercing type. Summoned Hornet attacks enemies by launching stings as projectiles at them. They will disappear only if the minions are called to replace them, the player leaves the world, the character dies, or the corresponding buff disappears. Like other minions, Hornets summoned with the Hornet Staff will be invulnerable and immune to enemy attacks. Upon activation, the user gets a protective flying minion following his character and attacking the enemies at close range to the player. It spawns a hornet minion with the texture of the corresponding hostile mob but in a different colour. The Hornet Staff is a pre-Hardmode summon weapon. In addition, 17 Hellstone Bars are required as crafting material. To create Imp staff, the player will need a workplace in the form of an Iron Anvil or Lead Anvil. This weapon belongs to the summoning type, so it can have the appropriate modifiers. They stop at the water's surface and will not appear at all when the Imp is submerged in water. While the Imp can fly through the water, its fireball projectiles cannot travel through water. When an enemy is Oiled, it will lose 29 health per second instead. Fireballs always inflict the On Fire! debuff for 3–6 seconds, dealing 4 DPS during this time. In addition to the usual damage, the Imp staff projectile has an additional effect applied when it hits the enemy - burning. The delay between attacks can range between 0.75 and 1.5 seconds. The Imp attacks with an average rate of fire of once every 1.25 seconds. The number of projectile hits is unlimited, so a fireball can inflict damage to an infinite number of enemies per shot. The Imp summoned with this staff attacks enemies with fireballs that fly in a straight trajectory and inflict piercing damage. Like other minions, Flying Imps summoned with the Imp Staff will be invulnerable and immune to enemy attacks. Upon activation, the player gains a defensive flying minion following his character and attacking enemies at close range. It spawns a miniature Flying Imp, similar to an enemy mob. The Imp Staff is a pre-Hardmode summon weapon. In addition to the main characteristics and parameters of these two staffs, here you can find out about their advantages and disadvantages in relation to each other. The screenshot shows how these two staffs look in the game (Hornet staff on the left and Imp staff on the right). Some of the weapons of this type are Imp staff and Hornet staff, which you can learn more about in this article. When used, they summon a strong and loyal minion to the player's side. Terraria has a huge variety of summoning weapons, among which there are corresponding staves.
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